|
Star Wars MUSH (typically known as SW1) occurs as MUSH running on PennMUSH, running version Unity.Vii.Vii patchlevel 38 when of February 5, 2005. When a number one Star Wars-based MUSH, Star Wars MUSH offered its players a chance to pick higher in which George Lucas left off &, across roleplay, prove my point a Star Wars saga fallowing a cases of Return of the Jedi. A stake's scenario management formulas is according to West Prevent Games' Star Wars d6 Roleplaying Game, a discontinued tabletop role-playing game. (note: Star Wars d6 should non become confused sustaining Star Wars d20 by Wizards of the Coast.) One of the virtually all successful MUSHes online, Star Wars MUSH has move for concluded xiv years &, within its timeline, is currently xiii years fallowing a Battle of Yavin.
To attach to the MUSH, the MUSH or even Telnet client is required. A hikers location is web.starwarsmush.com, port 4201.
Game History
Star Wars MUSH opened inside Can of 1991. In April 15th, 1994, a stake's database was inadvertently destroyed, following in the "Split," in which Star Wars MUSH was divided into trio games; SW1 remained when it was, & 2 more games formed: The Just released Threat (down the road referred to as From either a Ashes) & Minos Cluster (later on called Unsung Heroes). The latter come ordinarily known as SW2 (A Just released Threat) & SW3 (Minos Cluster). Of the iii, sole SW1 remains -- although the late spinside-byproduct, Star Wars: Brak Sector, opened in 1996 & remains open now.
Star Wars MUSH was re-opened to the public in Can 21st, 1994. In August 21st, 1996, the players of the game voted to the recently server by owning a fresh database, profits starting concluded.
Historical Significance
SW1 created or even popularized many major construct in a MU* community. Non a least one was a MUSH's Judge technique, the board of players trained & authorized to respond in-call for to roleplay disputes. An additional adept case is DarrienSpace, even a number 1 functional spaceship & space technique for MU*s that didn't necessitate any utilize of the 100 programing language to set up or even maintain. DarrienSpace lent traits to many late engines.
Many of SW1's other coded systems and certain features of its appearance have also become standards within the global MU* community. An unusual example of this is an elevator designed for the game -- the extremely short snippet of code has been adapted for several purposes across MU*space, from trains to conveyer belts.
|